
While it is nice, it doesn't give you the same sustained damage. The benefit of blasters is the stagger/knockback. I use them all the time between sword combos to keep applying sustained damage. Antiguas easily do more damage with the larger clip and innate damage bonuses vs certain families (or poison). As someone who is rich/insane enough to get all 4 Antiguas and all 4 Blasters, I've had plenty of experience with both. Maybe your loadout for gremlins needs sentenza in particular for whatever reason- that's up to you to decide. Really, these guns are for knights that already have a ton of gear and want to optimize. The fiend/gremlin/undead buffs are all very nice and can be quite useful, but leave the weapon feeling awfully circumstantial in many situations. This makes it the ideal weapon for levels like Ironclaw Munitions factory and arenas with lots of respawning explosive blocks, but blasters aren't much worse at hitting switches and will serve you better overall. What's good about it is that shooting a ton of shots can let you break a lot of blocks and hit a lot of switches quickly. So in order for you to make griffin worthwhile under these circumstances, you have to get in 1.66 shots for every 1 hit you'd have to get in with riftlocker, which is problematic when it comes to the main event of sneaking damage in. But lets say you're hiding behind a rock and have to jump out to shoot- would you rather have to jump out and shoot several bullets, or only a few? The same holds true for any situations that requires you to be shooting.ĭamage numbers (max damage, T2 training hall): What's bad about it is that the blasters (as well as other guns) do more damage per bullet (and DPS in general).
